Perception Video Guide by u/Basics4Gamers. Your job is to help them succeed. An armored wizard is a cool concept. Early guides for 2e in general contained quite a few fundamental rules misunderstandings, assumptions that turned out to be incorrect about how certain things play out in practice, and just a sort of general lack of the actual play experience that would allow somebody to properly evaluate a lot of things. Wonderwing 2.0 is a mechanical bird/parrot mount. Expert Spellcaster: Standard and essential for spellcasters. level 1. Pathfinder 2 Wizard Class During Combat Encounters.... You likely try to stay out of the fray, carefully judging when to use your spells. 5/5 on Paizo and RPGnow. Still wrapping my head around crafting! Taronodors guide was really good for my spell choices, and P.A really helped me learn how to actually play and understand the wizard. 10(base)+7(cha)+5(dex)+2(Monk levels)+4(Barkskin/ammy)+4(ring)+3(wings)+4(Fighting defensively)+4(Shield Spell)+5(monk robes)+5(Bracers+5)=54AC - decent for a 2-hander. Arcane School: See "Subclasses - Arcane School", below. 81 Colossal Creatures of Every Type and CR! The ability to re-cast one spell of every spell level that you can cast means that you get as many leveled spells in total as a Specialist, but you're more limited in the number of individual spells that you can prepare. Wizard. Awesome Inc. theme. Key Ability Intelligence Hit Points 6 + Con Modifier. The Wizard is generally considered to be the strongest class in the game. This is our PF2 site, click here for PF1! Here is a guide on the basics! General Feats Level 3 You choose to be a specialist for two reasons: Focus spells, and an extra spell slot at each spell level. Fortunately you have plenty of room to boost your ability scores so your Constitution bonus can compensate. Key Ability: Intelligence is the Wizard's primary ability score, and like any spellcaster it's used for your Spell Attacks and for your Spell DCs. To summarize, a Wizard is a Supporter, a Tactician, and a Toolbox. Initial Proficiencies: The Wizard's proficiencies are terrible. Master occult rituals! This is hugely useful, and it makes it easier to prepare a diverse array of spells rather than preparing Fireball 8 times. Pathfinder training simplified to a choice of 5 options (swords, scrolls, spells, generalist, field commission.) Debug layouts. This is not 1E when "dumping" was better for min maxers because it gained you points back to spend on other stats. It's totally understandable that it takes time to refine a guide, and some guides that were built on really poor foundations when they were written are now excellent. Archwizard's Spellcraft: 10th-level spells are crazy. Powerful, versatile, and thematically interesting, the Wizard goes out into the world to test their wits and their knowledge against whatever challenge the multiverse has to offer. I feel better about doing a roll20 session after having read it. Options. Those are two of your most important stats, so keep your Intelligence as high as you can get it. Wield deadly artifacts and harness your psychic power as an Occultist! It looks like the wizard is going to start out with plenty of options for players. Barbarian       The Gentleman's Guide to Proper Barbarism       ... by Broken Zenith, Cartmanbeck and UnArcaneElection The following is a guide to the myriad of races and race options availabl... Zenith's Guide to the Alchemist Part I: Introduction, Attributes, Races & Archetypes What is the Alchemist? This comment has been removed by the author. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Try the Superhuman, Animalman and Telepath! The only way to make this viable is to use a big weapon and to put Striking runes on it. With access to many of the best spells in the game and a staggering number of spells known, the Wizard can quite literally do anything. Cover Page. You can spend a class feat to get another, and you can use Drain Bonded Item to re-cast a prepared 10th-level spell, but it's unlikely that you'll ever cast more than 3 10th-level spells in a day. Master Spellcaster: Standard and essential for spellcasters. Even though it’s been absorbed into the Cleric class as a Doctrine distinction, I’m glad to have the option to step outside the Cleric stereotype and get some close combat in my life. Rend their souls! is a great option for blasters, and you could make good use of Very Sneaky and Very Very Sneaky, but those don't specifically supplement your capabilities as a wizard so I'm not sure if they're better than what you could get from Adopted Ancestry. Arcane Bond: Recast any one spell you prepared today. A lot of guides in general contain mistakes. However, because your extra spell slot is limited and you can't re-cast expended spells (unless you prepared duplicates), you can't match the versatility of the Generalist. it would be good to know what ones OP was talking about. Paizo indirectly did me a huge solid in Pathfinder Second Edition, because they included my all-time all-star class, the Warpriest. Generally you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which don't require that you be more than Trained. Concerns? The Spellslinger (A Pathfinder Wizard Archetype): A Guide (2014) Spell Sage Archetype: Arcane Apotheosis, the True Wizard, Nethys' Favored (2014) DMDM's Guide to the Spell Sage (2017) Angry Wizard's Guide to the ACG & Other Misc. Playing a wizard involves a lot of planning, tracking, and management. A spellcasting class that relies heavily on intellect, the Witch has to study and learn magical spells as the Wizard does. d20pfsrd.com is not responsible for the content therein. You gain a special benefit depending on the topic of your thesis research. DWF lowers Martial to Simple & Advanced to Martial like all the other Racial Weapon Familiarity feats. While many spells got hit by the nerf bat transitioning from D&D 3.5 to Pathfinder, there’s still plenty of earth-shattering power to be found, and this guide will help you find it. Get Published Report a Problem. I mean a lot of RPGBot guides contain mistakes. They display significant lack of understanding of the new action system and the new character creations system. Questions? Podcasts: If there are flaws, they are those of which come from attempting authoritative documentation in a living system. You're not carrying heavy equipment, and you're not wearing armor. You save... During Social Encounters.... You provide a well of knowledge about arcane matters and solve … Two of the Gnome's Heritages give you additional cantrips, but since they're innate spells they'll be Charisma-based, so look for utility options rather than offensive ones, especially from other spellcasting traditions which offer spells that the Wizard can't normally select. Gortle's Sorcerer Guide has been updated at least as recently as August 18, 2020 -- see the Discussion thread.-{Paizo messageboards UnArcaneElection}, Correction: Gortle's Sorcerer Guide (including the spell guide) has been updated at least as recently as last week.-{Paizo messageboards UnArcaneElection}, Kings Gambit Dice just started a Witch guide https://docs.google.com/document/d/1vQNjsFXh-tThcpn1Fe_CcSxdjawAJuF2qjqsU3JLsJk/view. Lego Hogwarts Wizard Guide by u/Old_Man_Robot. Choose the Appropriate Starting Stats: For a 25 point build I would choose the following starting stats: Str (8), Dex (14), Con (14), Int (16 +2 racial bonus), Wis (12), Chr (14). Gnome: Despite the lack of a fixed Intelligence increase, the Gnome works surprisingly well if you put your Free Ability Boost into Intelligence. Human: Take the Voluntary Flaws to dump Strength and Charisma, and you can do +2 to Dex, Con, and Int (or switch Dex or Con to Wis if you'd like). Burn It! Dwarf: The Dwarf's Ability Boosts work great if you put the Free Ability Boost into Intelligence, but Dwarf Ancestry Feats offer very little for the Wizard. Lightning Reflexes: More saves is always great, but this is as high as you ever get. Skill Increases: Standard for everyone except the Rogue. Skill Feats: Standard for everyone except the Rogue. no guides for them)! Multiclass Archetypes are meant to make the painful downsides of multiclassing less painful, allowing you to fit a character to a concept without making that character inherently weak. Yeah. Right you are - I'll remove the date to make it evergreen! The Gentleman's Guide to Artistry: The PF2 Bard, In The Name of (a) God: FedoraFerret’s Guide to the Champion, Tarondor’s Guide to the Pathfinder Second Edition Fighter, Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter, On the Hunt: FedoraFerret’s Guide to the Ranger, Tarondor's Guide to the Pathfinder Second Edition Rogue, Tarondor's Guide to the Pathfinder Second Edition Wizard, Principia Arcana: A Foundation In the Unknown, The Hideously Biased Guide to the (Spell Blending) Wizard, Pathfinder Second Edition Character Guide, Pirate Rob’s mini-Guide to PF2e Ability Scores during Character Creation, Pirate Rob’s mini-Guide to Core PF2e Backgrounds, The Gentleman's Guide to Deities and Domains, Kicking Ass with Spells & Staves: Spells Analysis, Gisher's Guide to Acquiring Common Cantrips, The Bestiary is my Spellbook: A Pathfinder 2 Summoning Guide, Tooth and Fang: FedoraFerret’s Guide to Animal Companions, Ravingdork's Crazy Character Emporium (Second Edition), The Wololo Adventure Conversion Standard Guide, The Comprehensive Pathfinder Guides Guide, Races of Pathfinder: An Optimization Guide, Zenith's Guide to the Alchemist, Part I: Introduction, Attributes, Races & Archetypes, Pathfinder 2nd Edition: Guide to the Guides, Zenith's Guide to the Alchemist, Part III: Feats and Traits. Also note that many colored items are also links to the Paizo SRD. Powerful, versatile, and thematically interesting, the Wizard goes out into the world to test their wits and their knowledge against whatever challenge the multiverse has to offer. Defeat a Red Wyrm Dragon at Level 1! If you've not yet completed Battle for Azeroth Pathfinder, Part One, you've got a bit of a road ahead of you. You can keep the class simple by playing an Evoker and solving your problems by blowing them up, but many wizards will have a large suite of specialized tools and will need to choose from a long list of options to employ in any given situation. 5. share. [FONT=&]At 1st level, you begin play with a spellbook containing 10 cantrips and eight 1st-level spells, giving you a wide variety of spells to draw … RPGBot has been updated with guides for familiars, animal companions, monks, and barbarians. Requiring you to spend a Class Feat to get your second school spell seems like an unnecessary tax, so if your school's second school spell is bad don't waste a feat on it. Inventory. With a broad and diverse spell list, the Wizard can solve nearly any problem magically. 1. Time consuming, perhaps. Unfortunately, none of the heritages look especially helpful. The RPGBot guides appear to have been written by someone who has never played 2E and is stuck in very much a 1E mindset. I've only got into Pathfinder 2nd after playing 5E for years where I normally played as a warlock or wizard. I remade the guide into guide on all spells of all traditions. If you mean the things in the Principia Arcana that have those big red "this may not be accurate" warnings - seems like they've gone out of their way to point it out dude. With these Bizarre Races, nobody will forget who you are or how you look! Terrify your enemies! Resolve: Fantastic, but it comes online very late in the game. As guides for Pathfinder 2nd Edition get written, they will be stored here. Your fighter is your sword and your armor. There are 3 Wizard guides now. Submissions? Play as Dragons in this Critically Acclaimed Module! That is pretty much not a thing anymore. The Gentleman’s Guide to Deities and Domains by u/TheGentlemanDM. Feeling devious? If you know of other guides, comment them below. The date for Ravingdork' Crazy Character Emporium seems a touch behind. For what it's worth, RPGBOT has a Witch Guide. I support a limited subset of Pathfinder's rules content. Protect the Wood as Leshys! Defensive Robes: More AC is great, but this is the best you will ever get. With a broad and diverse spell list, the Wizard can solve nearly any problem magically. I don't make the guides, I just link to them. It looks like the wizard is going to start out with plenty of options for players. " An Intelligence boost is crucial, but since Free Ability Boosts are part of every Ancestry that's easy to accomplish. "At 1st level, you begin play with a spellbook … Hypothetical people ask me, "what does Pathfinder 2 offer than D&D doesn't?" Whoever posted this has no idea what he is talking about. The Wizard is the iconic arcane spellcaster. 205 2.0. Seer Elf gets you Detect Magic for free, and Otherwordly Magic gets you an extra Arcane cantrip (though it's an innate spell so it's still Charisma-based), so you can expand your cantrip options, but the Gnome can get cantrips from other spell lists, which dramatically expands your options. Don't steal it. Strongly consider Adopted Ancestry. The extra spell slot is limited to your school, but many schools have options at every level which are good enough to prepare every day. That foundation in the unknown guide is one of the most comprehensive I've ever seen. Wizard. Wizards are usually calculating individuals who spend time poring over tomes and scrolls to hone their craft. Don't ask. At 2nd level and every 2 levels thereafter, you gain a skill feat. Edna’s Quick Guide to Pathfinder 2e Ancestries, General Feats and Skill Feats by u/EarthSeraphEdna. Arcane Thesis: Arcane thesis adds an extra mechanic to your Wizard. Gnome Ancestry Feats can get you automatically-scaling Lore skills, extra cantrips, a familiar, and a few other excellent options. The Pathfinder Society Guide to Play (Second Edition) is currently under construction. Orange: OK options, or useful opt… Contact us at, Copyright all this stuff. RPG Bot Dwarven Ancestry: Dwarven Weapon Familiarity is wrong. Weapon Specialization: You should never need this. Each gives bonus lore at 1st level, bonus skill feat at … Gnomes. However, with great versatility comes great complexity. Find a greataxe, lug it around, and magically hurl it at people. from the Goblin Ancestry Feats, too. Legendary Spellcaster: Standard and essential for spellcasters. For all of it yet to be completed, it is a comprehensive, well researched and thoughtful guide, which shows incredible attention to detail and design insight. I am looking to make a new game with my main as a Wizard. Cultural Adaptability can get you Burn It! Powered by. It's 2 feats and the wizard feats mean less than spells anyway, mostly. Curse Everyone You Meet! The section of familiars in the Principia Arcane wizard guide does a much better job. Nah, not really. Beyond the veil of the mundane hide the secrets of absolute power. Wizard Feats Level 2 At 2nd level and every even-numbered level thereafter, you gain a wizard class feat. Wizard Spells (2015) Tarondor's Guide to the Pathfinder Transmuter Wizard (2019) ... and they aren't ever tied to classes; there's no reason your Wizard can't take a few feats of Assassin. Welcome to the Starfinder Guide to the Guides! or should I have acid, ice or the other spell as my auto attacks unless I cast a spell. Arcane Spellcasting: The Wizard uses the Arcane spell list, and they are prepared spellcasters so you need to prepare a spell in each of your spell slots during your Daily Preparations. Treantmonk’s Guide to Pathfinder Wizards: Being a God Disclaimer Some or all of the content on this page is hosted off-site by parties other than the d20pfsrd.com team. I like the spell class thing from P.A, it helped me feel less dumb about why some of my spells weren't doing well. Str: Dump. Skills. Can You Defeat Jacob's Tower? Con: Hit points and Fortitude saving throws. d20pfsrd.com is not responsible for the content therein. https://docs.google.com/document/d/1ikGe2e1HOyt5RFGVC_LYu-l4B1NyFPKrqQpMdQYnJNc/edit?usp=sharing, I realize it's early on, but I sense a predisposition against Clerics (i.e. New fighter guide https://docs.google.com/document/d/1TGEeHGpSCJZMauV7J3SzSiAzx0OGFMWltgBP1BurkJM/edithttps://paizo.com/threads/rzs4339b?Tarondors-Guide-to-the-Pathfinder-Second, Another cleric guide to add.The Gentleman's Guide to Faith: The Pathfinder 2E Clerichttps://docs.google.com/document/d/e/2PACX-1vQ_SR5xqqv3ZltyKdyjvLf8aW3wkFPiQnYFhJIdp7dbMXptJKoWK5B3ByOclmN1ppd8LQq_qOXEDm4W/pub. I have added Tarondor's Guide to the Pathfinder Second Edition Rogue: https://docs.google.com/document/d/1jksJ0jkRNdQ1r6veBdDpYY-4wuBRTsLmQlVMIX_j27U/edit?usp=sharing. Here is a guide on the basics! Cha: Probably a dump stat unless you want to use your numerous skills to play the party's Face, or if you want to use Demoralize with your third action every turn. No lifer but props. Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of every kind. Most of the real problems that the wizard guides had have been addressed in later updates to those guides, so they're in a much better place than at the time OP made their comment. Transform children into changelings! What confuses me is, should I use a bow or xbow for auto attacks? Source Core Rulebook pg. 2e has been for like 2 months and someone already has a fucking novel on a single class. Advanced Player's Guide ... Pathfinder Society. 101 Spells for the Common Man brings arcane power back to the people. Your high Intelligence will give you an abundance of Trained skills, but that's the height of the Wizard's proficiencies in anything except spellcasting. A Wizards power is one of the more incomprehensible kinds of power in Pathfinder. What makes the Witch unique is the Hex ability along with a wide variety of spells to choose from, making this an ideal choice for a versatile spellcaster who wants to do heavy damage but also wants options beyond spellcasting. Current Version: 0.09 Current Version Date 03/18/2020 – 22:00. You get an extra 1st-level Wizard feat, and more class feats are always a good thing, and you get access to several feats like Bond Conservation and Universal Versatility. Live Forever! The wizard is the arcane master of spellcasting, plucking incredible power from reality through complicated spell formulas. You'll eventually want at least 16, but don't bother getting more than 20. It's not exhaustive, but not too shabby either. Pathfinder Gamemastery Guide: Assassin Vine: 3: Paizo: Pathfinder Bestiary 2 (Second Edition) Shining Child: Astral: 12: ... Pathfinder 2 Bestiary: Dhampir Wizard: Dhampir: 2: Paizo: Pathfinder 2 Bestiary: Dig-Widget: 5: ... Pathfinder 2 Bestiary: Subscribe to the Open Gaming Newsletter! You have to really go out of your way to have a stat below 10 and it is nearly always Ancestry dependent. Treantmonk's Guide to Pathfinder Wizards: Being a God Disclaimer Some or all of the content on this page is hosted off-site by parties other than the d20pfsrd.com team. Skill actions. Report Save. As a GM, I would limit this to appropriately-sized weapons in which the caster is at least Trained to avoid abuse, but then the spell immediately stops being useful except possibly for multiclassed fighters. If you're having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. There are 3 Wizard guides now. Second: There's no restriction on the weapon, so as-written you could use any weapon you're capable of holding. Discussion thread for Tarondor's Guide to the Pathfinder Second Edition Rogue: https://paizo.com/threads/rzs435rq?Tarondors-Guide-to-the-Pathfinder-SecondSome of Tarondor's other guides also have discussion threads on those messageboards.-- {Paizo messageboards UnArcaneElection}, Just noticed that this doesn't have a link to RPGBOT's Champion guide, even though it has links to other RPGBOT guides:https://rpgbot.net/p2/characters/classes/champion/-- {Paizo messageboards UnArcaneElection}, Blue_Frog's hideously biased guide to (spell blending) Wizards:https://docs.google.com/document/d/1RUXeVfKYX538K_a13r3hS8Qv4ee3oxKm5S_GTY3vjiU/editDisucssion: https://paizo.com/threads/rzs438wt?BlueFrogs-hideously-biased-guide-to-Wizards. I might print both out and staple them together :P. Haha, I was going to do the same. Thanks, added! Broker lopsided deals with mortals! You must be trained or better in the corresponding skill to select a skill feat. If there should be any disclaimer, it should be one that says to look to multiple guides and form an opinion of your own from there. Red: Bad, useless options, or options which are extremely situational. Yesterday's Pathfinder 2 playtest update at the Paizo website talked about the Wizard class for the game. Wizards gain Expert unarmored proficiency at level 13, so if your campaign will go that far, I would pick up the Sentinel Dedication feat from the Advanced Player's Guide. In truth, there is very little that the Wizard can't do, and while it's not the uber-class that it was in previous editions, the Wizard is still a profoundly capable and versatile class. Add some cursed items into your game! 2. During your studies to become a full-fledged wizard, you produced a thesis of unique magical research on one of a variety of topics. ... Bard Druid Dwarf Paladin Dwarf Warlord Paladin Tiefling Ranger Tiefling Warrior Wizard 2 Wizard. What would be a good race, starting stats and the first couple levels of feats ect I should get. There isn't anything you need from Versatile Heritage, so consider other options. Here is another Alchemist Guide I have come across.https://docs.google.com/document/d/1lrI1-mzDG_beKwCxxmT5bjsMMtMwVixuZmiVUwhALsg/editIt does not really have a discussion thread but it does have this reddit thread from where the author first showed off his guide. Nice, thanks. Consideration always needs to be made when determining how much firepower you want to expend. Your team is your backbone. PF2 Bestiary 1 Stats. Eat Your Enemies! Can you please rename it to Kicking Ass with Style and Staves: Spell Analysis, crafting guide I came across https://docs.google.com/document/d/19ZOKapZjBai8G83hTMrpsMsE7MTWZg7zEFPrKGWtUsk/mobilebasic. Want a Dungeon at Every Level from 1 to 13? Shop at OpenGamingStore.com Sell at OpenGamingStore.com Support Open Gaming on Patreon! Skill feats can be found in Chapter 5 and have the skill trait. https://rpgbot.net/p2/characters/classes/rogue/ here's the link BTW, You should add this Wizard guide: https://docs.google.com/document/d/1nMvKYaoImIfQFUo9mCRgg8KyUQw48AWFt4xKixoM6RY/edit#heading=h.9lqx78nvinns, I like the spell break down in this one, but it doesn't go into nearly as much detail as Principia Arcana. You should remove Edna's Guide since it is inaccessible. The arcane thesis topics presented in this book are below; your specific thesis probably has a much longer and more technical title like … ... (since you’ll find all of that information already waiting for you in the Adventure Path and Companion Guide itself), the 1st Edition Pathfinder Kingmaker Bestiary focuses on the stat blocks themselves. Conquer the Ultimate Dungeon Crawl! Exploit Your Wildest Emotions with the Powerful Maniac! Intelligence also grants you additional Trained skills at 1st level, allowing you to easily invest in numerous skills, including Lore options which other classes often need to ignore in favor of more important skills. Taronodors guide was really good for my spell choices, and P.A really helped me learn how to actually play and understand the wizard. Play an Undead Skeleton, Zombie or Vampire! The OGL is what allowed the Pathfinder phenomenon to overtake the gaming world, and while Wizards of the Coast meant for it to save gaming so players would focus on one system, it ended up creating the company's biggest competitor. Too much and you’ll be out of spells for future encounters, but too little and you risk endangering the party. All three of my guides (Wizard, Fighter, Rogue) have been updated in September or October to include the Advanced Player's Guide. Halfling: Workable ability boosts, and Halfling Luck is good on literally every character. Assuming you've previously completed Battle for Azeroth Pathfinder, Part One, this doesn't look supremely daunting. Even then, you're spending a lot of gold for something you might do once or twice in each fight, and unless you're spending a ton of gold and using a big weapon, the damage will still quickly fall behind your cantrips. Alertness: Perception is absolutely crucial, but this is the best you will ever get without spending General Feats. … GameGorgon’s Class Guides. It will be certain useful if you'd point out such errors. I just keep document open for comments :), Hello again. I love things that go boom. The Wizard's ability scores are dead simple: You need Intelligence for your spells, and you need Dexterity, Constitution, and Wisdom for your defenses. Wizard. :(. Pathfinder Advanced Player’s Guide: Wizard: Paizo: Pathfinder 2 Core Rulebook: Subscribe to the Open Gaming Newsletter! If you're afraid of "analysis paralysis", consider other class options like the Sorcerer. lol, Here a Cleric guide: https://docs.google.com/document/d/1c9guCpXO5TvH4CTEEQfYe97IT8uC-LpSCGb9_1XWWB8/edit, The dates on the Sorcerer guides say 2019 instead of 2020, RPGBot had a rogue guide for a while now.Also, no bard guides yet? Check out the Entire Jacob's Tower Package Here Here is the Guide to the Guides A ... Bookmark this Page and Send it to your Players and Co-Adventurers! You should let him know there! You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. Perhaps a disclaimer?Also the Tools section could benefit from a separate header, as it seems to have GM guides still listed under Character Creations. As a sysadmin, I know the pain. That Wizard guide is nuts! it would be good to know what ones OP was talking about. The Wizard is the iconic arcane spellcaster. The alchemist i... As guides for Pathfinder 2nd Edition get written, they will be stored here. Hit Points: 6+Con hit points. The Wizard has been my favorite class since 3rd edition Dungeons and Dragons. Pick Up Your Copy Now. Adapted Cantrip looks tempting, but it's only useful for offensive options and wizards already get the best offensive options. For example they are filled with recommendations to "dump" stats. Play As Your Favorite Superheroes! Goblin: With your Free Ability Boost in Intelligence, the Goblin's ability increases look similar to the Gnome's. Bards are the most powerful support class in Pathfinder Second Edition in terms of buffs and debuffs, with their composition cantrips providing a variety of resource-free enhancements to the party's abilities, and their potent Occult spellcasting enabling them to cripple and confound foes with ease. Big enemy HP pool / swarm => AOE spells: Fireball / Molten Orb / Lightning bolt, etc. I spent much of the last two hours reading through "Principia Arcana" from end to end. You can serve as a Blaster with area damage spells like fireball, a Defender by summoning creatures to stand between your party and your enemies, a Face by enchanting other creatures, a Librarian with your vast Intelligence and ample skills, a Scout with divination spells and stealth options like Invisibility, a Striker with single-target spells like Disintegrate and Power Word Kill, a Support caster with a wide range of buffs, debuffs, and area control spells, and a Utility caster with access to all manner of spells for solving the world's mundane problems with magic. Dex: AC and Reflex saves. We will post the version date for people to keep track of which version is up. Wish people made guides like this for things in school, haha. We Be Dragons The Newest Module from Zenith Games. I've looked into the two Wizard guides, and sadly they both have some egregious errors (misunderstandings how the game works) that make them very problematic and certainly less than useful. Inventory style. So you want to be a Wizard but don't know how to start? We expect frequent updates over the next few weeks. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Diehard. You are right to point out that with the general feats you picked up, your proficiency would never exceed Trained. If you take Half-Elf you can easily take multiclass archetype feats for other spellcasting classes.